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The VoxelToMeshBasic node converts 3D voxel data into mesh geometry. It processes voxel volumes by applying a threshold value to determine which parts of the volume become solid surfaces in the resulting mesh. The node outputs a complete mesh structure with vertices and faces that can be used for 3D rendering and modeling.

Inputs

ParameterData TypeRequiredRangeDescription
voxelVOXELYes-The 3D voxel data to convert into a mesh
thresholdFLOATYes-1.0 to 1.0The threshold value used to determine which voxels become part of the mesh surface (default: 0.6)

Outputs

Output NameData TypeDescription
MESHMESHThe generated 3D mesh containing vertices and faces