This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHubThe VoxelToMeshBasic node converts 3D voxel data into mesh geometry. It processes voxel volumes by applying a threshold value to determine which parts of the volume become solid surfaces in the resulting mesh. The node outputs a complete mesh structure with vertices and faces that can be used for 3D rendering and modeling.
Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
voxel | VOXEL | Yes | - | The 3D voxel data to convert into a mesh |
threshold | FLOAT | Yes | -1.0 to 1.0 | The threshold value used to determine which voxels become part of the mesh surface (default: 0.6) |
Outputs
| Output Name | Data Type | Description |
|---|---|---|
MESH | MESH | The generated 3D mesh containing vertices and faces |