This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHubThe Meshy: Rig Model node takes a 3D model task from Meshy and generates a rigged character model. It automatically creates a skeleton for the model, allowing it to be posed and animated. The node outputs the rigged model in both GLB and FBX file formats.
Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
meshy_task_id | STRING | Yes | N/A | The unique task ID from a previous Meshy operation (e.g., text-to-3D or image-to-3D) that generated the model to be rigged. |
height_meters | FLOAT | Yes | 0.1 to 15.0 | The approximate height of the character model in meters. This aids in scaling and rigging accuracy (default: 1.7). |
texture_image | IMAGE | No | N/A | The model’s UV-unwrapped base color texture image. |
Outputs
| Output Name | Data Type | Description |
|---|---|---|
model_file | STRING | A legacy output for backward compatibility, containing the filename of the GLB model. |
rig_task_id | STRING | The unique task ID for this rigging operation, which can be used to reference the result. |
GLB | FILE3DGLB | The rigged 3D character model saved in the GLB file format. |
FBX | FILE3DFBX | The rigged 3D character model saved in the FBX file format. |