Skip to main content
This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub
The Meshy: Rig Model node takes a 3D model task from Meshy and generates a rigged character model. It automatically creates a skeleton for the model, allowing it to be posed and animated. The node outputs the rigged model in both GLB and FBX file formats.

Inputs

ParameterData TypeRequiredRangeDescription
meshy_task_idSTRINGYesN/AThe unique task ID from a previous Meshy operation (e.g., text-to-3D or image-to-3D) that generated the model to be rigged.
height_metersFLOATYes0.1 to 15.0The approximate height of the character model in meters. This aids in scaling and rigging accuracy (default: 1.7).
texture_imageIMAGENoN/AThe model’s UV-unwrapped base color texture image.
Note: The auto-rigging process is currently not suitable for untextured meshes, non-humanoid assets, or humanoid assets with unclear limb and body structure.

Outputs

Output NameData TypeDescription
model_fileSTRINGA legacy output for backward compatibility, containing the filename of the GLB model.
rig_task_idSTRINGThe unique task ID for this rigging operation, which can be used to reference the result.
GLBFILE3DGLBThe rigged 3D character model saved in the GLB file format.
FBXFILE3DFBXThe rigged 3D character model saved in the FBX file format.