This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHubThe GLSL Shader node applies custom GLSL ES fragment shader code to input images. It allows you to write shader programs that can process multiple images and accept uniform parameters (floats and integers) to create complex visual effects. The output size can be determined by the first input image or set manually.
Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
fragment_shader | STRING | Yes | N/A | GLSL fragment shader source code (GLSL ES 3.00 / WebGL 2.0 compatible). Default: A basic shader that outputs the first input image. |
size_mode | COMBO | Yes | "from_input""custom" | Output size: ‘from_input’ uses first input image dimensions, ‘custom’ allows manual size. |
width | INT | No | 1 to 16384 | The width of the output image when size_mode is set to "custom". Default: 512. |
height | INT | No | 1 to 16384 | The height of the output image when size_mode is set to "custom". Default: 512. |
images | IMAGE | Yes | 1 to 8 images | Input images to be processed by the shader. Images are available as u_image0 to u_image7 (sampler2D) in the shader code. |
floats | FLOAT | No | 0 to 8 floats | Floating-point uniform values for the shader. Floats are available as u_float0 to u_float7 in the shader code. Default: 0.0. |
ints | INT | No | 0 to 8 integers | Integer uniform values for the shader. Ints are available as u_int0 to u_int7 in the shader code. Default: 0. |
- The
widthandheightparameters are only required and visible whensize_modeis set to"custom". - At least one input image is required.
- The shader code always has access to a
u_resolution(vec2) uniform containing the output dimensions. - A maximum of 8 input images, 8 float uniforms, and 8 integer uniforms can be provided.
Outputs
| Output Name | Data Type | Description |
|---|---|---|
IMAGE0 | IMAGE | The first output image from the shader. Available via layout(location = 0) out vec4 fragColor0 in the shader code. |
IMAGE1 | IMAGE | The second output image from the shader. Available via layout(location = 1) out vec4 fragColor1 in the shader code. |
IMAGE2 | IMAGE | The third output image from the shader. Available via layout(location = 2) out vec4 fragColor2 in the shader code. |
IMAGE3 | IMAGE | The fourth output image from the shader. Available via layout(location = 3) out vec4 fragColor3 in the shader code. |